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Alright. So I am currently working on the fourth (that's right, motherfuckin FOURTH) iteration of a top-down, tile-based game engine.
So far the project has been plagued with constant memory buffer overflows via the irritating SFML libraries and a poorly-written and severely
outdated tutorial explaining how to even begin coding this damnable engine. Bastards think they can code, write a damn tutorial, and it is ultimately
shite.
So I've taken this matter into my own hands.
I am starting over, and have managed to get a basic tiling system implemented and updated from my previous test games. My last rogue-like tile-based
system was the moveguy engine, named after a calculator program I created in the eighth grade.
Now, I've always used Allegro, and luckily enough they have updated their framework to make things easier to access (in terms of system functions) and
somehow have made it even easier to blit bitmaps to the screen. Beautiful!
So, if anyone wants to try this shit out when I get it stable, I will hopefully be shipping it with all the necessary software to map and script for it sometime in
the next three or so months. I want to see if anyone can make something decent out of what will inevitably be a large pile of garbage.
Other than that, starting my new courses. I'm a lucky bastard, no classes before 1:00 in the afternoon this entire semester. Hell yeah.
And aside from that, I've also started working with SFM a lot more lately. Making little animations and stuff. I'm planning on doing dramatic readings of
bad fan-fiction or crappypastas and putting them into the mix, sort of like this one: www.youtube.com/watch?v=DnSWvi…
Ah, the joy of life.
P.S. (this is getting unbearably long) If anyone wants to play TF2 with me, hit me up! I've playing a metric shit ton(ne) of TF2 lately. I do love me some engee/soldier.
hi
So, it's been a while. I forgot this even existed, to be frank.
Maybe I'll do something about this in the future.
I don't know who's out there, but hello. How are you?
This beat is fuckin dank as hell, holy shit. Late night music making is going to be the death of me, but I love every damn second of it.
I am indeed not dead
Contrary to what major news outlets may be telling you, I am without a doubt not dead or dying.
So, I suppose that I will probably start actually doing artsy shit again, seeing as school is certainly in my favour in terms of difficulty this term in particular. No real hard classes to be seen, with a lovely large break in the middle of my day for either work or other shit.
Speaking of work, I'm now working at the Liberty Center One tech/data center near my home. Good work, pays nice. I get to have some hands-on work experience with service providers and servers in general. Getting to see the backbone that is our internet on a small scale is
Shite and more shite
Shite shite shite. Shite.
I just like the sound of that word. Such a fun word, especially when done in a proper accent!
Welp, it has been a little while since any of you heard from me, seeing as all I've been doing is the occasional upload to DA in the form of (primarily) poetry and shitty SFM freezeframes (besides the cover art). So, to bring you up to speed, I am not dead, I am not significantly ill, and I am rather happy. End of that line of inquiry.
I am, however, super psyched for the Midwest Media Expo! A little convention here in Detroit, it will feature quite a few big names in the media entertainment industry, such as Ellen McLain
TF2 Mapping, Sinuses and Microphones
Fuck me, this cold/sinus combo is going to be my demise.
But, on with life.
I am sick again, as per usual. Wasn't an issue till last night, then I fell to shit. Oh well. This sort of thing
becomes a more or less monthly cycle for me.
In happier news, I received just about all of my inbound packages. I've got my brand new Blue Yeti microphone
on Tuesday, along with my replica one ring to rule them all, which I am currently wearing. The Yeti truly is one
of the best microphones out there, and I can't wait to start recording again. The ring is pretty snazzy, even if
it is only tungsten. :)
Now, about TF2 mapping. I am currently working alon
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