Fuck me, this cold/sinus combo is going to be my demise.
But, on with life.
I am sick again, as per usual. Wasn't an issue till last night, then I fell to shit. Oh well. This sort of thing
becomes a more or less monthly cycle for me.
In happier news, I received just about all of my inbound packages. I've got my brand new Blue Yeti microphone
on Tuesday, along with my replica one ring to rule them all, which I am currently wearing. The Yeti truly is one
of the best microphones out there, and I can't wait to start recording again. The ring is pretty snazzy, even if
it is only tungsten.
Now, about TF2 mapping. I am currently working along side my buddy Kameron (xseanx123x for those who don't know him. Cool guy)
to bring the TF2 community a Bioshock-themed KOTH map. The entire thing takes place in three relatively large
towers, all done in my classic art deco style (if you haven't noticed I have a penchant for the deco 30s). I'm
currently doing the work on geometry and such (seeing as I generally work with the period archeticture more) and
Kameron is doing an amazing job with textures (yay! Cause I'm shit at it.)
For now, we are going to be using stock TF2 and HL2 textures, with the exception of one fully finished (well, almost)
granite texture for the walls. I will be also transposing the HL2 textures to a more TF2 style and feel, as the two
games obviously have a serious dichotomy in style. I'll probably end up digitally repainting all the HL2 textures used
to give them that sort of watercolored/cartoonish look. Should be easy enough. Then Kameron can swoop in and actually
make them look decent, tileable and formatted correctly.
In other news, progress on my custom game engine continues. I've got the tile and mapping systems just about fully
fleshed out, meaning that the level loader is next. Following that, the game should be at the very least functional for
very limited tasks. I will work on AI and scripting later, and porting after the base Windows release is stable and out
for reals.
So, tl;dr: I'm sick, I've got a really nice mic and a cool LOTR ring, I'm working with Kameron on a TF2 map themed
after Rapture, and I've almost got the Radiation engine to a stable build.
All in all a good week. Hot damn.